Aldarian Artifact Set5
A collection of artifacts from the Aldarian Kingdom's history.
Every donation set in the Archaeology wing of the museum — 22 sets, 110 pieces to collect — and the reward each finished set pays out when you complete it.
A collection of artifacts from the Aldarian Kingdom's history.
A collection of artifacts from the Caldosian Empire's history.
A collection of artifacts from the Dark Ages of Aldaria's history.
A collection of artifacts from the age of the Witch Queen's reign.
A collection of artifacts from the Ruins.
A collection of artifacts from an unimaginably long time ago.
A collection of out of place artifacts with dubious archaeological value.
A collection of artifacts fished from the waters.
A collection of artifacts found by diving below the waters.
A collection of artifacts from the depths of the Deep Woods.
A collection of artifacts acquired by using a fish trap.
A collection of artifacts from the depths below Mistria.
A collection of artifacts from the Upper Mines.
A collection of artifacts from the Tide Caverns.
A collection of artifacts from the Deep Earth.
A collection of artifacts from the Lava Caves.
A collection of perfect gems from across Mistria.
A collection of perfect metal ores from across Mistria.
A collection of artifacts found in underground ritual chambers.
A collection of artifacts found in Mist Spots.
A collection of vintage farm tools found on your farm.
A collection of common materials found while digging.
Rewards arrive in a fixed order as you finish sets in this wing. Which sets you complete makes no difference — only how many.
1/ 22 sets
2/ 22 sets
3/ 22 sets
4/ 22 sets
5/ 22 sets
6/ 22 sets
7/ 22 sets
8/ 22 sets
9/ 22 sets
10/ 22 sets
11/ 22 sets
12/ 22 sets
13/ 22 sets
14/ 22 sets
15/ 22 sets
16/ 22 sets
17/ 22 sets
18/ 22 sets
19/ 22 sets
20/ 22 sets
21/ 22 sets
22/ 22 sets
The museum has four wings — archaeology, fish, insects and flora — and each is divided into sets. Completing a whole set is what pays out, so a set with one piece missing is worth nothing yet.
Donating never consumes something you need elsewhere in a way you cannot recover: everything donatable can be found again. But a first catch is easy to sell by reflex, so it is worth checking a set before shipping anything new.
The Archaeology wing fills from dig sites, and where you dig decides what you can find: every outdoor area draws from the common finds plus one set of its own, and each mine biome draws from its own set plus the shared mine finds. Fish traps, dive spots, the ritual altar and Mist Spots each yield a set nothing else does. One set is invisible until you take a perk — Out of Place Artifacts only ever drop once Well Placed is bought, which is why five pieces can look unobtainable for a whole playthrough. A dig site on your own farm likewise appears only with Former Farmers. Each artifact's page names the places it comes from and the perk it needs, if any.
Each wing has its own page: every set it holds, every piece in it, and the reward ladder it pays as you finish sets. Nothing here is recorded or needs updating — it is a reference to check against your game.
Each piece links to its item page, which says where it comes from — useful when a set is one obscure artifact short.