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Mines5

Each mine biome with its floor range, ore and gem, artifact set, armour and combat experience, so you know what to expect before you take the ladder down.

Upper MinesFloor 1-19

Ore
Copper Ore
Gem
Ruby
Skills
3 XP

The Tide CavernsFloor 20-39

Ore
Iron Ore
Gem
Sapphire
Skills
4 XP

Deep EarthFloor 40-59

Ore
Silver Ore
Gem
Emerald
Skills
5 XP

The Lava CavesFloor 60-79

Ore
Gold Ore
Gem
Diamond
Skills
6 XP

Ancient RuinsFloor 80+

Ore
Mistril Ore
Gem
Pink Diamond
Skills
7 XP

How this works

How the mines are laid out

The mines are divided into biomes, each starting at a fixed floor and running until the next begins. A biome sets what ore and gem appear, which artifacts can be dug up, what armour is themed to it, and how much combat experience its monsters give.

Floors are generated fresh each run, so nothing about a specific floor's layout is memorisable. What is stable is the biome: at a given depth you always know which materials are on the table.

What to bring

Essence drops throughout and is the currency for perks, so a mining run funds every other skill too. Monsters drop crafting materials and coins on top.

Food matters more than gear early on: every pickaxe swing that breaks rock costs stamina, and there is no way back up except walking. Each biome also has dishes that give a bonus when eaten inside it, which is worth planning a cooking session around before a deep run.