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Crop Planner35

Compare every Fields of Mistria crop by growth days, regrowth, seed cost and total season revenue, with profit shown for each planting. Filter by season.

Season

Day of the season (a season is 28 days). A crop planted too late to ripen before the season turns cannot be harvested and drops out of the ranking.

9 results

CropsFirst harvestDays between harvestsHarvests per seasonSells forTotal revenueTotal seed costProfitHarvest days
Peas5 days3 days8135g1080g300g (300g × 1)780g
Strawberry5 days3 days8125g1000g300g (300g × 1)700g
Cabbage9 days-3180g540g210g (70g × 3)330g
Carrot6 days-480g320g160g (40g × 4)160g
Potato6 days-475g300g160g (40g × 4)140g
Turnip4 days-640g240g150g (25g × 6)90g
Temple Flower9 days3 days725g175g20g (20g × 1)155g
Daffodil4 days-625g150g90g (15g × 6)60g
Tulip6 days-430g120g80g (20g × 4)40g

Crops

Tree

TreeSeasonsRegrows everyHarvests per seasonSells for
AppleFall3days345g
CherrySpring3days345g
CoconutSummer3days330g
LemonSpring3days345g
OrangeFall3days345g
PeachSummer3days345g
PearSummer3days345g
Plum BlossomWinter3days330g
PomegranateWinter3days345g

How this works

How to read the ranking

The table ranks each season's crops by total revenue. It multiplies the shipping-bin price by every item that can be harvested before day 28. Seed costs do not affect the order; the table shows them separately beside the resulting profit.

The calculation uses the shipping-bin price. Shops pay a different price, while cooking a crop often earns more than either option. Check the recipes before shipping it.

Replanting costs are already included. A crop that disappears at harvest is sown again that day, and each planting uses another seed until the season ends. A regrowing crop uses one planting and one seed, regardless of how many times you harvest it.

Each row has a harvest strip for the season's 28 days. Dark cells mark harvest days, and the outlined cell marks the planting day. A crop that stays in the ground and ripens again has repeated dark cells, so it needs only one seed.

Read the money columns from left to right. Unit price is the shipping-bin price of one harvested item. Total revenue covers every harvest this season, total seed cost covers every planting, and profit is revenue minus seed cost. The smaller text beside total seed cost shows seed price × quantity; its price links to the seed's item page. In the regrow interval column, a dash marks a crop that disappears after one harvest. It must be replanted with another seed after each harvest.

Why set the planting day

The slider sets the planting day from 1 to 28. Move it to the current in-game date to see which crops still have time to mature.

Out-of-season crops are cleared overnight when the season changes. A ripe crop drops its harvest first, while a half-grown crop dies and leaves only fibre. Planting too late means there will be no harvest. Any crop that cannot ripen by day 28 is removed from the ranking, so slow, valuable crops drop off the list as the planting day moves later.

Other reasons to grow crops

Crops have uses beyond their shipping profit. Many flowers are loved gifts. Some crops are the only source of a cooking ingredient, while others are needed for museum donations or quests.