Choosing the day
Once they say yes, you pick the wedding day from a calendar. It has to land between 5 and 14 days after the proposal, and it cannot fall on a festival or on your own birthday.
Twelve villagers can be romanced. A relationship can progress through dates, a proposal, marriage, and raising the child linked to that partner.
Twelve residents can be romanced. Everyone else, including Olric and Josephine, can reach ten friendship hearts. Their scenes never show a romantic option, so they cannot be dated or married and do not have a child route.
Eight hearts is 1,125 heart points. Daily conversation and gifts they love get you there; nothing else about romance unlocks before it.
At eight hearts a cutscene plays. It ends on a choice, and one reply is the romantic one. Choose it and you are dating.
A day after you start dating and finish that villager’s eight-heart storyline, Elsie comes to the farm and walks you through dates, handing over your first inspiration items.
Each date is a scene at a specific place and is unlocked with its own inspiration item.
| Action | Heart points | How often |
|---|---|---|
| A date | +60 | Once a weekend, per partner |
| A gift they love | +20 | Once a day |
| A gift they love, on their birthday | +40 | Once a year |
| A gift they like | +10 | Once a day |
| Talking to them | +7 | Once a day |
One date grants the same points as three loved gifts. Daily gifts remain available more often, so a full week of loved gifts grants more points than one date. You can use both in the same week. The game’s tutorial notes that dates will overtake gifting in a future update once the heart cap rises.
Each date is opened by using its inspiration item once. The item is then spent, and that date stays available for every partner from then on.
You can now invite your partner to the Inn for a Meal on the weekend!
You can now invite your partner to the Deep Woods for a picnic on the weekend!
You can now invite your partner to the Beach for a walk on the weekend!
You can now invite your partner to the forge to cut gems on the weekend!
You can now invite your partner to the Eastern Road Park on the weekend!
No item reward.
You can now invite your partner to the Bathhouse on the weekend!
No item reward.
The Beach, Gem Cutting and Park items cannot drop until Elsie’s tutorial gives you the first date. Fishing at the Beach or opening mine chests before then will not produce them. Each item also stops dropping as soon as you hold it, preventing spare copies.
Three dates take place during events and do not appear in the invitation menu. They do not use a weekend slot, and each awards its own photo for the wall collection.
There are 9 photos in total, one per date type. Taking each kind of date once with any partner completes the set. Repeating a date type with a different partner gives another copy of the same photo, titled with that partner’s name.
Ask a partner to watch the festival with you.
Photo: Shooting Star Date Photo
Ask a partner to dance with you at the festival.
Photo: Harvest Dance Date Photo
Awarded on the day itself.
Photo: Wedding Day Photo
No shop sells one. The recipe arrives through a cutscene, and the ring is made at the forge from these materials. Proposing consumes it.
Once they say yes, you pick the wedding day from a calendar. It has to land between 5 and 14 days after the proposal, and it cannot fall on a festival or on your own birthday.
There is no dating cap, as the game’s dating tutorial confirms. You can marry only one person. When you become engaged, everyone else you were dating changes to Best Friend and is recorded as an ex. The Disable Break-ups setting prevents this change.
You are not limited to Dating one person, but keep in mind that you will only be able to marry one.
No. The game has no divorce, separation, or spouse-changing mechanic. A dating relationship ends automatically only when you become engaged to someone else, which changes the other partner from Dating to Best Friend. Choose your spouse before proposing.
Each partner brings one child, so which child you can raise is decided by who you marry. Twelve partners, twelve children.
The child uses a lighter or darker skin-tone variant based on your avatar’s skin-tone setting; each child has its own switch point.
Romance uses the same hidden heart points as ordinary friendship. Talking once a day grants 7 points, a loved gift grants 20, and the eighth heart requires 1,125 points. The villagers page uses these same rules.
Give a loved gift each day for steady progress. A loved gift on their birthday grants an extra 20 points. If you already have an item and need to find a recipient, search it in the gift finder.
Three of the six inspiration items come from regular activities. The Beach item comes from fishing at the coast, the Gem Cutting item from treasure chests in the mines, and the Park item from dig spots on the Eastern Road.
These items begin dropping only after Elsie's tutorial gives you the first date. Activities completed before the tutorial cannot produce them.
Dates are limited to Saturday and Sunday, and each partner has a six-day cooldown. This allows one date per partner each week, with two partners filling the weekend. Festivals use the day's slot, so check the calendar when planning a weekend.
Marriage does not close any of this off. A spouse can still be invited out, and the Bathhouse date remains a full health and stamina refill every time you take it.