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Your first week in Fields of Mistria, day by day

A first-week route through profitable seeds, tool upgrades, early quests, and routines that save time later.

The short answer

Plant fast-growing crops like Turnips on day one and keep a steady field. Spend extra money on copper tools and inventory space before buying decorations. Complete story quests as they arrive; repairing the bridge and mill unlocks more content per hour than any other first-week task.

Day one: seeds, tools, and the rhythm

You start with a single sword. Every other tool is bought, earned from a quest or given in a cutscene. Buy seeds and a fishing rod first. The Worn Fishing Rod costs 500g at Tackle Shop on the beach and can pay for itself inside a day.

Spring seeds, from General Store in town, worth buying in the first week:

SeedCostGrows inRegrowsBin price
Turnip Seed25g4 days-40g
Chickpea Seed20g5 days3 days30g
Carrot Seed40g6 days-80g
Potato Seed40g6 days-75g

Turnip Seed takes four days to harvest, earns 15g per tile, and leaves enough time for a second spring planting. Chickpea Seed earns almost as much and keeps producing after its first harvest.

A useful daily loop starts with watering crops and checking the request board in town. Cut fully grown grass with your sword so you have hay later, then fish until the afternoon and clear rocks and branches from the farm in the evening.

The first week has a scripted forecast. Rain arrives around day four, followed by a special-weather day later in the week. Rain waters every soil tile for free, leaving the full day for fishing, mining or quests. The calendar displays every day in the season.

The story quests come first

Every morning, check for new story quests before you plan anything else. The first week hands you several, and each one permanently unlocks part of the map:

These quests use materials you will gather during normal farm work, and their map unlocks give you many more places to visit.

Money in the first week

Ship something every day during the first week. The bin pays at day’s end, then awards renown equal to one percent of that day’s total sales, rounded up. This is equivalent to one point per 100g, and a smaller nonzero shipment still earns a point (renown explained). Most shops and upgrades unlock through renown.

Cook ingredients before eating them when possible. A dish restores far more energy per ingredient, leaving more time for fishing or mining. The cooking guide lists cheap early recipes; even a single-ingredient dish restores more than the raw crop.

Keep ore and stone for the blacksmith and refinery. You will use both throughout the game, and copper ore gates the first tool upgrade.

Tools: upgrade order matters

Upgrade to the Copper Hoe or Copper Watering Can first, followed by the axe. The copper hoe and watering can charge to cover three tiles in one swing, roughly tripling the area you can manage in a morning.

Iron tools come from the blacksmith as your skill levels rise and your renown unlocks the shop upgrades. The full ladder and its costs are on the tools guide.

What to ignore in week one

Leave these purchases and tasks until later:

  1. Decorating. Furniture and paths pay nothing for weeks. Keep your gold in seeds and tools.
  2. Museum donations beyond the easy ones. Donating is great for renown, but hold onto rare fish and artifacts until you know which museum sets they complete. The museum guide shows the sets.
  3. Buying animals. Hayden’s animals are affordable, but hay, troughs and a barn add to the cost. Get the mill and a steady hay source first; the hay guide covers when animals pay for themselves.

The first weekend

Saturday brings the Saturday Market to town, with extra vendors and seasonal stock. Even if you cannot afford much, walk the stalls once: some seeds and saplings appear only here. The market, along with birthdays and festivals, is on the calendar.

By the end of day seven, aim for a few thousand gold, copper tools, the bridge and mill repaired, and a producing field of 30-50 tiles. You can then spend more time in the mines, work on museum wings or build relationships with villagers.

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