House upgrades, bag space and storage
Four house tiers, two bag upgrades, three chest sizes, and the rule that lets crafting pull materials from storage.
The short answer
The house has four upgrades, bought from Ryis at the Carpenter’s Shop and applied instantly: 5,000g, 15,000g, 25,000g and 50,000g, plus materials. Your bag starts at ten slots and reaches thirty through two Bag Upgrades at the General Store. Chests hold 30, 42 or 54 slots. Crafting can pull materials from every chest you own, wherever it is.
House upgrade costs
The first three expansions form one continuous order. The upper floor is a separate project with its own story requirement.
- Expansion 1/35,000g
First expansion
- Adds
- A larger main room
- Buy from
- Carpenter's Shop · Ryis
- Requirement
- Available from the start
- Expansion 2/315,000g
Second expansion
- Materials
500×Wood
500×Stone
20×Iron Ingot- Adds
- A west room
- Buy from
- Carpenter's Shop · Ryis
- Requirement
- After expansion 1
- Expansion 3/325,000g
Third expansion
- Materials
500×Wood
500×Stone
20×Silver Ingot- Adds
- An east room
- Buy from
- Carpenter's Shop · Ryis
- Requirement
- After expansion 2
- Separate project50,000g
Upper floor
- Adds
- Three upstairs rooms
- Buy from
- Carpenter's Shop · Ryis
- Requirement
- After expansion 3 and Upgrade the Carpenter's Shop
The four house upgrades
All four are bought from Ryis at Carpenter's Shop, and every one of them is applied the moment you pay. There is no construction time and no builder to wait for.
Only the last one has a prerequisite: you need the third upgrade already built and the quest that rebuilds the carpenter’s shop completed.
The second floor also needs a way up, which is sold separately. House Ladder is 1,000g, House Stairs is crafted at woodcrafting level 10 from 50 Hard Wood, and Teleportation Circle costs 8,000g at Wheedle's Stall if you would rather not give up the floor space. Once the upstairs exists, Ryis will also restyle the outside of the house for 5,000g.
Marriage and children have no house-tier requirement. A proposal requires ten hearts, an engagement ring and an existing relationship. The romance page has the full requirements.
Getting past ten inventory slots
You start with ten, and there are exactly two upgrades, both at General Store and both worth +10 slots:
- Bag Upgrade, 1,000g, in stock from the beginning
- A second one, 2,000g, which appears once the general store has been rebuilt
Thirty slots is the ceiling. There is no third pouch, no renown reward and no other route, so plan your storage around thirty rather than hoping for more later.
Which chest to build
Chests come in exactly three capacities, and the cheapest one is available from your very first day.
| Slots | Where it comes from |
|---|---|
| 30 | Basic Wood Chest: 30 Wood at woodcrafting level 4, and you already know the recipe. One colour is also on the shelf at General Store for 250g |
| 42 | Stone Storage Chest and a few others, all crafted; the stone one wants 50 Stone, 2 Copper Ingot and 2 Monster Fang at woodcrafting 10 |
| 54 | Deluxe Storage Chest at 10,000g from Wheedle's Stall, the only chest of that size sold directly by a shop. The craftable 54-slot chests sit at woodcrafting 38 and above |
A Shipping Bin holds 30 and follows different rules from the storage chests described below.
For most of a playthrough, basic wood chests are the practical choice. Thirty wood for thirty slots is by far the best ratio in the game, and the expensive chests buy you floor space rather than capacity.
Crafting from storage
Crafting pulls ingredients from your bag and every chest you own, anywhere on the map.
There is no distance limit. A recipe checks your inventory first, then every chest you have placed, wherever it is, and takes what it needs. You never have to carry materials to the station.
Two qualifications:
- It is on by default for every chest you place, and each chest has its own toggle if you want to keep one aside.
- Shipping bins are excluded, as is the donation box at a construction site. Nothing you put in a shipping bin will be quietly consumed by a recipe.
Chests also have a manual sort button and can each be given a category icon, which helps once you have more than three or four. The game has no automatic sorting or quick-stack, so items move between containers only when you move them.
Raising your maximum stamina and health
Stamina and health both start at 100. Consumables raise their maximum values; buildings and perks do not.
Stamina Up adds +20 maximum stamina permanently. Seven of them exist and all seven are town rank rewards, one at each rank from level 10 through level 70, taking you from 100 to 240. They are not sold anywhere and no quest gives one.
Heart Crystal adds +20 maximum health the same way. Five come from story cutscenes along the seal questline, taking you from 100 to 200.
Since every point of stamina is one more tile you can till, and a charged mistril tool costs 54 in a single swing, the town rank track is effectively a tool-efficiency track too. What each renown level pays is on the skills page alongside the perks it unlocks.
Farm buildings work differently
Coops, barns and greenhouses are not bought finished. You buy a blueprint at Carpenter's Shop, place a construction site on your farm, drop the materials into the box that appears there, and the building goes up immediately.
| Building | Blueprint | Materials | Needs |
|---|---|---|---|
| Small coop | 1,500g | 75 Wood, 50 Stone | - |
| Small barn | 2,000g | 100 Wood, 75 Stone | - |
| Medium coop or barn | 3,000-4,000g | 100-125 wood, 75-100 stone | Ranching 20 |
| Large coop or barn | 6,000-8,000g | 125-150 wood, 100-125 stone | Ranching 40 |
| Small greenhouse | 50,000g | 20 Refined Stone, 20 Glass, 20 Hard Wood | Carpenter’s shop rebuilt |
| Large greenhouse | 100,000g | 40 of each of the same three | Carpenter’s shop rebuilt |
Greenhouses are the expensive options. They allow planting in every season, though their crops still need water. Watering, seasons and sprinklers explains the rules, and the greenhouse guide has layouts. The ranch animals page lists each building’s animal capacity and feed type.