The seal questline and every magic spell
The order of the seals, the items each one asks for, and the spell you get from every step deeper into the mines.
The short answer
The mines open in five stages, each behind a seal that asks for four specific items. Breaking the water, earth, fire and ruins seals also earns you a magic spell from Caldarus — Summon Rain, Growth and Dragon\u2019s Breath among them — and the final seal at floor 100 needs items forged at the Dragon Forge.
How the seals work
The mines are not a free climb. Each seal blocks the way deeper, and breaking it needs a story quest, a translation, and four offered items. The seals, in order:
| Seal | Items to offer |
|---|---|
| Water | Lantern Moth, Ruby, Stone Loach, Upper Mines Mushroom |
| Earth | Coral Mantis, Sapphire, Archerfish, Jade Dulse |
| Fire | Faceted Rock Gem, Rockroot, Emerald, Sealing Scroll |
| Ruins | Breath of Flame, Smoke Moth, Firesail Fish, Obsidian |
| Final (floor 100) | Items forged at the Dragon Forge |
Each seal is part of a story quest that starts by finding a tablet in the mines and showing it to Juniper or Eiland, who translates it. The quest board does not carry these — they arrive as the story progresses. The mines page shows which biome each of the offered items comes from.
The spells you earn along the way
Caldarus grants one spell per major step deeper, and the priestess grants two more near the end:
| When | Spell | What it does |
|---|---|---|
| Reach floor 10 | Full Restore | Restores all stamina and health |
| Enter the Tide Caverns | Summon Rain | Waters all crops; can also harden lava in the Lava Caves |
| Enter the Deep Earth | Growth | Fully grows crops in a 3×3 area |
| Enter the Lava Caves | Dragon's Breath | Short stream of fire that clears objects and fights |
| Enter the Ancient Ruins | Void Sight | Reveals void materials in the mines (passive) |
| Deeper Ancient Ruins | Sacred Light | Lights up a dark floor in the ruins for five minutes |
The spells are more than combat tools. Dragon's Breath is how you reach the Deep Woods and the two secret caves, and Summon Rain is a free farm-watering day on demand — both are covered in the Summit guide and the farming rules.
The two hardest seals
The Ruins Seal is the biggest jump in difficulty. Before you can break it, the story sends you through two side quests:
- Creating the Void Mass — gather 5 each of Void Stone, Void Powder, Void Herb and Void Pearl for the cauldron in the Void Seal room. These come from the void materials that Void Sight reveals.
- Procuring the Sealing Scroll — a rare scroll that Balor can source, but he asks for 10 Silver Ingot, 10 Ruby, 10 Sapphire and 10 Emerald in return.
The Final Seal at floor 100 caps the whole mines story. It needs items crafted at the Dragon Forge, which is itself part of the questline — the forge only lights once the story asks you to (essence and the Dragon Forge).
Tips for the grind
- Check the item pages before collecting. Each offered item has a specific biome or water; the item database says where each one comes from.
- The sealing scroll is the gate. It is the only item with no shop or mine source — it comes from the Balor quest, so budget the ingots and gems early.
- Void items only appear after Void Sight. Do not waste time hunting void materials before the spell; the mines simply will not show them (void endgame guide covers what comes after).
- The floor 100 tablet also needs friendship. The Dragonsworn Tablet quest requires seeing both Juniper and Eiland’s 8-heart events, so the mines story and the romance system intersect near the end.