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The seal questline and every magic spell

The order of the seals, the items each one asks for, and the spell you get from every step deeper into the mines.

The short answer

The mines open in five stages, each behind a seal that asks for four specific items. Breaking the water, earth, fire and ruins seals also earns magic from Caldarus, including Summon Rain, Growth and Dragon’s Breath. The final seal at floor 100 needs items forged at the Dragon Forge.

Seal offerings and prerequisites

Five main seals open the Mines. Two additional offering steps belong to the Ruins story and are shown separately instead of being counted as seals.

Five main sealsTwo prerequisite offering steps

  1. Main seal

    Water Seal

  2. Main seal

    Earth Seal

  3. Main seal

    Fire Seal

  4. Prerequisite

    Void Mass offering

    Required before
    Ruins Seal
  5. Main seal

    Ruins Seal

  6. Prerequisite

    Priestess Tablet offering

    Required before
    Final Seal
  7. Main seal

    Final Seal

How the seals work

Each seal blocks the next section of the mines. Breaking one requires a story quest, a translation and four offered items. They have a fixed completion order.

Each seal quest starts when you find a tablet in the mines and show it to Juniper or Eiland for translation. These quests arrive through story progress rather than the request board. The mines page shows the biome for each offered item.

The spells you earn along the way

Caldarus grants one spell per major step deeper, and the priestess grants two more near the end.

Spells also unlock exploration and farm shortcuts. Dragon's Breath opens the Deep Woods and two secret caves, while Summon Rain waters the farm on demand. The Summit guide and farming rules cover these uses.

The two hardest seals

The Ruins Seal is the biggest jump in difficulty. Before you can break it, the story sends you through two side quests:

  1. Creating the Void Mass: gather 5 each of Void Stone, Void Powder, Void Herb and Void Pearl for the cauldron in the Void Seal room. Void Sight reveals these materials.
  2. Procuring the Sealing Scroll: Balor can source this rare scroll in exchange for 10 Silver Ingot, 10 Ruby, 10 Sapphire and 10 Emerald.

The Final Seal at floor 100 ends the mines story. It needs items crafted at the Dragon Forge, which lights only after the questline reaches that step (essence and the Dragon Forge).

Preparing seal items

Exact spell reference

All five active spells, with their mana cost, unlock point and the condition that must be true before casting.

  • Full Restore

    Restores all of your Stamina and HP when cast.

    Mana
    4
    Cast rule
    Health or stamina must be below maximum.
  • Summon Rain

    Summons a brief rain storm that waters all of your crops when cast.

    Mana
    4
    Cast rule
    Use outdoors, inside the Mines, or in either greenhouse.
  • Growth

    Fully grows crops in a 3x3 area when cast. It can also progress tree growth by 1 stage.

    Mana
    8
    Cast rule
    Use outdoors or on the farm.
  • Dragon's Breath

    Projects a stream of fire that can be used to destroy objects and monsters for a short time.

    Mana
    8
    Cast rule
    Cannot be cast again while Dragon’s Breath is active.
  • Sacred Light

    Illuminates dark floors in the Ruins deep underground.

    Mana
    4
    Cast rule
    Use on a dark Ancient Ruins floor while Sacred Light is inactive.

All spells also require enough mana, and cannot be cast while mounted or carrying an animal.

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