Best ways to make money, from your first spring to endgame
What pays at each stage of Fields of Mistria, from daily shipping to crops, fishing, cooking and mine runs.
The short answer
Ship something every day to earn renown. Once you have a kitchen, sell cooked dishes instead of raw ingredients, and make regular mine runs for ores and essence. Crops fund the early game, fishing fills open hours, and cooking provides the largest margins.
The shipping bin and renown
The shipping bin does two things at once. It pays you the item’s bin price at the end of the day, then awards renown equal to one percent of that day’s shipping total, rounded up. This is equivalent to one point per 100g, while any smaller nonzero total still rounds up to one. Renown unlocks most shops and upgrades, so steady daily shipments open up the game’s economy. The full picture is on the renown page.
An item’s bin price is usually about half its store price. You can sell to a shop by hand, while the shipping bin adds renown to the same gold payment. Use the bin for anything you do not need to buy back.
Spring: crops are the backbone
Turnips are a reliable first crop: 25g per seed, four days to harvest and 40g in the bin. A 50-tile field earns about 750g per four-day cycle. The crops page lists growth days and profit per tile for every crop.
Three crops deserve special mention in spring:
- Strawberry Seed has an expensive seed and takes five days to mature, but it regrows every three days afterwards. One planting pays for itself by the third harvest and keeps producing for the whole season.
- Pea Seed costs 300g and follows the same fast regrowth schedule. Its high sale price makes it the stronger high-return option.
- Chickpea Seed is the low-cost regrower, with a cheap seed, quick first harvest and steady later income.
Plant in waves so something is ready each day. A field that produces 200g a day earns the same 1,400g in seven days while keeping the shipping bin active throughout the week. Smaller daily shipments may also benefit from renown rounding when they fall below the first conversion threshold.
Fishing: the gap-filler that scales
Fishing fits rainy days and late afternoons. Common river fish such as Chub and Perch sell for 40-45g each, and a full stamina bar covers roughly ten catches. Chests and relics add much of the value to a fishing session; even a copper chest usually pays more than a dozen fish.
The worn rod’s cast range and the upgrade ladder are covered in the fishing guide, and the fish page shows exactly what is catchable in your current season and water.
Cooking for profit
Once the kitchen is available, cooked dishes almost always sell for more than the sum of their ingredients. The game adds a markup based on star rank, so the same ingredients earn more after cooking. Start with these options:
- Any one-ingredient dish beats the raw crop in the bin.
- Dishes built from regrowing crops (strawberry, peas) turn a small recurring income into a larger one with no extra planting.
The cheapest recipes and the profit-per-dish ranking are on the cooking page. A good rule: cook before you ship, unless the ingredient is worth more sold raw (the page flags those).
Mining returns
Mining starts slowly and continues to pay through later upgrades. Copper ore sells for 10g and smelts into ingots worth 110g, while the mine also drops essence stones used for progression. The mines guide has a floor-by-floor breakdown. Even a 20-minute run to floors 20-30 typically pays more than a day of foraging.
Income habits
- Ship every day, even a single fish. The renown conversion is rounded up, so one sale is worth at least one point. Over a season that adds up to extra rank rewards.
- Cook before shipping. The star-rank markup is free money.
- Keep ores and stones for crafting, sell the rest. Ingots and refined stone outsell raw ore, and the refinery has no daily limit.
- Do the request board. Requests pay gold and 20 renown each, and many are simple “bring me N of X” errands. The request board guide explains the rhythm.
- Check the Saturday Market. Balor’s stall and the seasonal vendors sometimes beat bin prices, and they stock rare seeds unavailable elsewhere.
Late game: what changes
Income sources change as you progress. Golden animal products sell for multiples of their ordinary versions. Four- and five-star dishes are worth far more than their ingredients, and deeper mine biomes drop ores and artifacts that sell for hundreds. The ranching page and museum guide explain which high-value items to keep for collections, since some museum rewards exceed the value of the donated items.